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Tag Archives: theory
What’s in a Game? part I
I’ve been thinking about various ways of categorizing types of games or perhaps more specifically, types of game play within games. Exploration — Most RPGs feature exploration as a significant part of the game play although it is more important … Continue reading
How Fast is Fast Enough?
Something I was thinking on the way home: in real-time procedural world generation how fast do we have to be able to create the world in real-time? In a procedural and semi-infinite world like MineCraft the game only generates and … Continue reading