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Tag Archives: minecraft
What’s in a Game? part II, MineCraft
In part I we introduced 5 general game play categories: Creation, Competition, Collaboration, Collecting, and Exploration (I couldn’t find a suitable synonym beginning with ‘C’). We’ll apply these to MineCraft and see how it fares in each. Note that I’ll … Continue reading
A Matter of Scale
When dealing with a voxel world the number of blocks visible at one time grows quickly as it depends on volume which grows as n^3. Looking at MineCraft again for some examples: the far distance has a view diameter of … Continue reading
How Fast is Fast Enough?
Something I was thinking on the way home: in real-time procedural world generation how fast do we have to be able to create the world in real-time? In a procedural and semi-infinite world like MineCraft the game only generates and … Continue reading