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Monthly Archives: April 2012
What’s in a Game? part II, MineCraft
In part I we introduced 5 general game play categories: Creation, Competition, Collaboration, Collecting, and Exploration (I couldn’t find a suitable synonym beginning with ‘C’). We’ll apply these to MineCraft and see how it fares in each. Note that I’ll … Continue reading
Octree Overhead
A quick look at the amount of memory overhead in a simple octree structure like: struct blockinfo_t { byte Type; byte Flags; byte Extra1; byte Extra2; }; //sizeof() … Continue reading
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